Job Folder Structure
├───3d
│ ├───assets
│ └───_t_project_name
│ ├───cache
│ ├───playblasts
│ ├───project
│ └───renders
├───ae
│ └───_t_project_name
│ ├───project
│ ├───proxies
│ └───renders
├───assets
│ └───000000_asset_nametype
├───audition
│ ├───outputs
│ └───projects
├───docs
│ └───notes
├───illustrator
│ └───_t_project_name
│ ├───outputs
│ └───project
├───photoshop
│ └───_t_project_name
│ ├───outputs
│ └───projects
├───postings
│ └───000000a_shorthand_description
└───premiere
└───_t_project_name
├───project
└───renders
Follow the guidelines for tasks in the 3D, AE, and Premiere folders. Each shot/task will have its own project and renders subfolder. AE and Premiere renders live loosely in the renders
folder without nested subfolders. 3D renders are in folders sharing the same name as the image sequence.
If you need to organize a set of renders for postings or deliveries, copy them to a date-stamped YYMMDDa_Foldername
folder in postings
and stage them there.
_t_project_name
folders are templates you can copy and reuse for new shots.